Sell packs of your moves, sets and routines. A buyer enters one code, and everything appears in their MovesBook ready to train — move names, details, your video links, in your order. Filming new content? Not necessarily — packs link to clips you already have, wherever they live.
Video sites show a move once. MovesBook is where students practice it: every move you sell gets its own journal, training log, and a level that grows as they practice — and fades when they stop.
Our free Foundation pack is in the works. The rest of the shelf is reserved — for you. Cards autoplay a short clip of the actual content, so buyers see the real thing before they pay.
The beginner vocabulary — Windmill, Flare, CC, Zulu Spin, AirChair & more, with video links and details filled in.
The drills and sequences you already teach — your variations, your order.
Stacking, balance drills, progressions — the method your students pay for in person.
Toprock character, transitions, round-building — whatever only you can teach.
Creator badges show battle résumé — titles won, finals reached, judging — verified at onboarding. Not follower counts.
You set the price. Buyers pay on your pack's own page at movesbook.app — card, Apple Pay or Google Pay, through a merchant-of-record checkout (planned) that handles processing and sales tax so you don't. Each sale is paid out to you (PayPal / Wise) as soon as its 7-day refund window closes — not held for months. Your videos stay on your channel: a pack links to them, so your content never leaves your control.
Proposed terms — founding creators help finalize them, and keep the finalized launch rate for life. MovesBook's cut is the remainder: 30% standard, 20% on your link.
Your moves, sets and routines — the same library you train from is what you publish from. Most creators already have the content.
Pick what to include. Only teaching content travels — journals, logs and profile never leave your device. Enforced automatically.
Every pack is checked before going live. Quality stays high — your name sits next to other verified creators only.
Post your pack link on IG. Buyers pay on the web, redeem in the app, and you keep 80% of link sales.
In this scene, a stolen pack gets called out fast — reputation polices theft better than any lock. On top of that: gated pack content is stamped in the buyer's app and stripped from every export and backup they make, so stealing it means retyping every move by hand — hours of work to save $10, without your videos, which stay on your channel.
Each sale pays out via PayPal or Wise once its 7-day refund window closes — so roughly a week after the purchase, automatically. Very small balances may be batched to avoid transfer fees eating them; exact thresholds get finalized with the founding group. The checkout handles cards, currencies and sales tax — you never touch tax paperwork.
Nothing, ever. No listing fee, no monthly fee. The platform takes its share only when you make a sale — if you earn zero, we earn zero.
Not necessarily. Packs link to videos wherever they already live (your YouTube, IG) — if you teach, you likely have usable clips already. Filming fresh material can make a stronger pack, but it's your call, not a requirement.
When someone buys your pack, they receive a one-time code (and a QR that carries it). In the MovesBook app they open Settings → Creator Packs, enter the code, see a preview of what's inside, and tap Install. Everything lands in their library, pre-filled. Each code works once, so a code shared around is dead after its first use.
Proposed policy: 7 days, no questions asked. On refund the pack is removed from the buyer's app (their own notes on your moves are saved out first) and the sale comes off your balance. Fair to buyers, and it's also why payouts wait for the refund window to close.
The app itself runs in 12 languages. Your pack listing can too: write it in any language you like for free, and we're planning an optional paid translation service (flat fee per language, reviewed by us) if you want your pack sellable in markets you don't speak to.
Any one of three doors: you teach (classes, workshops, students), you have a checkable scene record (battles, judging), or you have a real audience and your material is good. Every pack is reviewed one by one regardless of which door you came through — the work itself is the final gate. Your badge shows only what's verified as true.
We're proposing around ten founding slots so every creator gets real attention at launch. The marketplace opens after the app's public launch — founding creators publish first, before it opens to everyone. Exact dates get set together with the founding group.
Nobody has built a real shelf for breaking knowledge — the closest things are generic course platforms that take half and own your content. The first creators here won't be competing with ten thousand tutorials; they'll be the reason the shelf exists. Leave your email and help decide the split, the rules and the launch line-up.
Become a founding creator